BULKHEAD has released a new 13-minute WARDOGS debrief focused on level design and performance.
The development team explains how a research trip through Georgia influenced the game's architecture, terrain and industrial locations. It also gives its clearest performance overview so far, including the low-end Potato Mode, the high-end Overkill Mode, and the decisions needed to support 100 players, vehicles, construction and destruction.
Header image: the Georgia-inspired WARDOGS game world. Screenshot from BULKHEAD's official debrief.
What the video confirms
- Georgia is the primary real-world reference for the fictional WARDOGS battlefield.
- BULKHEAD treats 60 FPS as its minimum performance foundation.
- The team has tested on an Intel Core i5-8600 and Nvidia GTX 1660 while targeting 60 FPS at low settings.
- Potato Mode is designed to keep the game scalable on lower-specification hardware.
- Overkill Mode targets capable high-end systems and is planned to be hidden on unsupported hardware.
- Optimization is organized around client performance, visual fidelity and networking.
- Consistent frame delivery is prioritized over a higher number interrupted by stutters.
Potato and Overkill modes in pictures


These are development targets rather than a guarantee for every PC. Public Early Access benchmarks will still be needed before making hardware decisions.
We have turned the debrief into a source-checked guide with timestamped links and clear distinctions between confirmed details and information that remains unannounced.

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